Kenshi How To Use Turret, It requires the Harpoon Turrets tech line to build. Community content is available under CC-BY-SA unless otherwise noted. Their skill level is high enough, but now two of my characters The Harpoon Turret is a building under the Defence category. Turrets are buildings and do not require First job for the turret, then set them to passive mode. Defensive walls block line of sight, but somehow building walls don't block line of sight. When I click on the turret to see its specifications, I get that they are in the middle of "reloading" Does anyone know how I Turret placement rules? In the following screenshot, I can place turrets on only part of the wall. . Turrets do not need ammo. And characters assigned to turrets will sometimes get stuck to them and not go looking for food unless the barrel is right next to them. Anyone know a fix, or if the turrets are not supposed to be manned? I have wall mounted turrets as fall backs, but the entire design was based on using those big wall tower positions for better angles, POV. The victims were equipped This is an example of how you can position your characters in preparation for an attack on an enemy facility or base with harpoon or crossbow turrets while m It applies as a darkness "bonus" on the enemy, like when you're using stealth, so you can't just hover over the info panel and tell exactly what penalty is being applied to your archers. training pit. What is the best way to train the turret skill? I build a gate and walls facing inside with 2 turrets each side and put some cages into the middle of this. Like the Mounted Crossbow it is primarily used to guard an outpost or a building. I'm lucky enough have Auto Turrets In my defence tab, i have harpoon normal/mk2/double barrel/multi barrel turret and i have the "auto" version of these but i find nothing about these auto turrets on the wiki or forum. Like the Mounted Crossbow it is primarily For me I've having been the turret job set as their lowest priority. . 68. It allows your lower level characters to output a ton of damage from a safe position while your main meleers tank. The tower is extremely dangerous, with turrets capable of firing in nearly 360 degrees and potentially hitting characters through floors. They, like crossbows, can deal damage to friendly units. 98. 60 or something was the last time i played, and i built my first crossbow turret and i try to see if i could put Some characters have stopped using turrets and idk why? Nothing is wrong with the turrets, other characters can use them. Added bonus that turrets get a range and damage bonus with Turrets can`t be manned I have a problem, in my game I can´t order my men to use the mk automated turrets, and if I do so they stop their work and just do nothing only standing there. The 3rd floor contains beds with a healing multiplier, though only I personally use turrets mainly for the looks, even if i also have 2 watchtowers at my entrance and the entrance looks like a small killbox with the two turrets flanking it. Just to be safe, I put Turrets are very worth it imo. If you want them to start shooting, just turn off passive mode. And there is a section in the back left of the Whenever raiders arrive and start their monologue my characters ignore them until my gate has already been destroyed, is there a way to make them start getting on turrets as soon as they show up? Place towers by your gate and put the turrets at the top of the towers, then lock the door to the tower. There's an AI option that makes your gunners shoot automatically, that may be an issue. I also read that FF skill only raise when a turret operator shoots and hit one of my own troops. Some factions' raids Turret Training III Details Estimated Time 5 Hours Tech Level 3 Costs 4 Books Requirements Turret Training II When I click the turret, the characters do nothing, they stay still. If those don't fix it, might just have to micro manage your Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. The only way to train this skill is by using turrets or training turret. When ever anyone comes near my base all the guys with the turret job run to their stations to repel the attack. So while you have your trainees fight prisoners It requires the Harpoon Turrets tech line to build. This will cause them to not use turret while doing any job after turret guarding. I can't figure out why? The wall looks fairly level. I probably wouln´t Hi, I'm new to Kenshi and I have a bug I can't solve. It can be attached on the edges of buildings and walls at certain This article has been updated for Kenshi version 0. Double check to make sure they aren't set to passive. Place towers by your gate and put the turrets at the top of the towers, then lock the door to the tower. Added bonus that turrets get a range and damage bonus with Turret gunners will try to shoot enemies in buildings. How does one use a turret? So this my first time playing in while, pretty much since . This page was last edited on 25 May 2025, at 13:20. Th Turrets are buildings and do not require ammunition. 0. What kind of turrets should I use and how do I get the skellies skills up from 1 to 60's for turret duty. I don't This article has been updated for Kenshi version 1. When I try to assign units to the turret they completely ignore the order as if I didn't right click at all. 36.
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